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Relevance Of Customer-Developer Collaboration In Developing Serious Games For Nursing Education : A Retrospective Case Study

Samenvatting

The growing range of serious games for health and their evaluation studies emphasizes their potential, also for nursing education. However, nurse educators struggle with how and where to start when thinking about implementing serious games in their own curriculum, because existing serious-game-implementation-frameworks are rather abstract. Through a retrospective case study on NursInVR, a serious game on clinical reasoning for nursing students, we documented a good practice, aiming to offer valuable insights and guidance to educators and researchers.

Auteurs van deze publicatie:

  • Fenne Verhoeven
  • Wouter Keuning
  • Anouk Jansen
  • Marike Hettinga
  • Boudewijn Dijkstra
  • Derek Kuipers
  • Jan Jonk
  • Wim Trooster
  • Iris Zwart

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